Hi,
It’s update time again! There’s a new playable development version available. You can find out more info on my WIP thread on the Unity Forums
New features since the last update include:
- Expansion to the tilemap system to allow for tiled obstacles – eg rock cliffs in the desert
- New Environments : Desert, Swamp and Lava each with unique obstacles
- New moving obstacles :
- Desert – tumbleweed, rocking platforms, rocks, cacti, tile-mapped cliffs
- Swamp – Raising bridges, paddle steamers, crocodiles, trees, dead trees
- Lava – drawbridges, vertical gates, falling fireballs, sinking platforms, tile-mapped cliffs
- New decorations :
- Desert – rocks, skulls, flowers
- Swamp – lily pads, rolling fog/mist
- Lava – rocks, lava spurts, floaty rocks
- New settings menu with some basic settings
- GFX quality – Low, Med, High
- FPS limit 30/60
- Controls Selection – swipe/tap or on-screen buttons
- Swipe vs Tap sensitivity setting
- New zone system designing specific layouts for level sections – generic and environment specific, integrated into the procedural creation system.
- Save/Load implemented for current settings, high score, coins etc
- Scriptable Objects for levels settings for easy adjustment of such things as level randomness / special land types / zones
- Expanded the selection screen to dynamically load specific vehicle selectors for each environment as you choose.
- Auto adjusts the game view for screen ratios between 3:4 and 9:18
- Tested working on IOS and Android devices
- endless bugfixes 🙂
Here’s an example of a couple of the additions –
Cheers,
Al.